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Old Apr 25, 2007, 09:28 PM // 21:28   #1
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Default Concept Skill: Steel Rain

Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.
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Old Apr 25, 2007, 10:53 PM // 22:53   #2
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0_o interesting

I like it, /signed
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Old Apr 25, 2007, 10:56 PM // 22:56   #3
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multi attribute ele skill hum cool, would make master f magic more worth it lol
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Old Apr 26, 2007, 03:31 AM // 03:31   #4
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/signed

i dont generally use earth magic, im more of a water person, but i like the concept.
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Old Apr 26, 2007, 09:55 AM // 09:55   #5
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There is one earth skill that will make enemy immune to anything but lighting...

But this do not deals much lighting damage... so it could work.
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Old Apr 26, 2007, 10:34 PM // 22:34   #6
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yea i have always wondered about [skill]iron mist[/skill] lol you kinda need air eles and such with yea lol this would be good with that
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Old Apr 26, 2007, 11:36 PM // 23:36   #7
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Quote:
Originally Posted by gameshoes3003
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).

Note that the lightning damage does not have any armor penetration.
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
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Old Apr 26, 2007, 11:43 PM // 23:43   #8
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/signed

gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.

magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)
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Old Apr 27, 2007, 04:23 AM // 04:23   #9
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Legion_rat, you can always make your own thread, it'll probably get better reviews there.

For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...
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Old Apr 27, 2007, 06:15 AM // 06:15   #10
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Quote:
Originally Posted by bloody streak
how about

Energy 15
Casting time 2 seconds
Recharge time 30 seconds

Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
I agree the OP's numbers are a bit low (you need multi-attribute spread, Imo it would be OK to let the dmg surpass Fire Storm, big time), but this would make it a bit easy to get a big bonus from Air Magic, since you get +21-22 dmg from one point in air magic. I think a basic increase in numbers would work better here.
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